[god] => Array And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. The game treats Jorm like he doesn't have a basic attack, so items like the rings and stone of Fal will never trigger. Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be. ) ( Cooldown - 130s. PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. ) Best Jormungandr build guides for Smite 2023. Mystical Earring -> Rose Spike Earrings -> Manticores Spikes. But to top it all off, her ice slick thingy procs Jorm's passive. ) Ganesha will be a rough fight. You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. Smite God: Jormungandr Build Guide Discussion 0 More Guides Tap an item or ability icon for detailed info Jormungandr Build Attacker's Blessing Doom Orb Shoes of the Magi Breastplate of Valor Void Stone Spear of Desolation Rod of Tahuti Readme First, sorry for my english. Aura Allied gods within 70 units have their attack speed increased by 30%. Aura All enemies within 25 units are dealt 20 (+1 per level) magical damage per second. Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. [god_id] => 5 If Anhur wants you dead, you are dead. 1. You will find builds for arena, joust, and conquest. Can be upgraded at level 20. [scoreVal] => 3 First, sorry for my english. [god] => Array Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. Smite: BRUISER/ DAMAGE Jormungandr Build - THIS BUILD IS GOD TIER! [scoreVal] => 1 SMITE Version 8.7.6665.1 (July 13, 2021) General Increased Base Mana from 205 to 225 Nimble Strike Decreased Mana Cost from 70 to 60 Lash Increased Blade Damage from 35/45/55/65/75 to 37/49/61/73/85 Total increased from 105/135/165/195/225 to 111/147/183/219/255 Incense Decreased Mana Cost from 70 to 60 SMITE Version 7.1.5858.9 (January 31, 2020) She can't proc your passive, but she may not have to. When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. ) ( Taking damage from Enemy gods breaks Stealth. Lots of CC (Slows, Knockups, Trembles). Cooldown - 120s. Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). First off, lets just be clear here he does hurt early and late game, but so do you. [scoreVal] => 3 If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second. Match ID: 1289152517. Though I probably didn't need to tell you that. [scoreVal] => 2 This effect can only occur once every 8s. Subsequent hits on the same target do half the bonus damage for the next 3s. PASSIVE - Enemies hit by your damaging Abilities take an additional 48 Physical Damage over 2s. [notes] => If you get frozen, it will hurt. ( If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. 1. Sorry but you don't know what you're talking about. You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. This item can not be used if you have taken or dealt damage in the last 3s. ( Array The initial countdown will not start until you leave the fountain. ) Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 20% of your Magical Power. ( [url] => apollo [god_id] => 93 ) Please keep this in mind while reading. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. At 75 stacks this item Evolves, gaining 10 Magical Penetration and 3% extra Mana to Power conversion. Their Attack Speed is reduced by 25% for the duration. ( [god] => Array Find the best Jormungandr build guides for SMITE Patch 10.2. [display_name] => Anubis 1. This caps at 3 stacks. [display_name] => Hades ) Cooldown - 130s. ) Required fields are marked *. This is a build from personal opinions and hope to receive your comments. Skill Order: Venomous Haze (Skill 1) > Consuming Bellow (Skill 2) > Submerge (Skill 3) > The World Serpent (Skill 4). [scoreVal] => 4 Array PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. Jorm's Solo Current Build. Most auto attack assassins absolutely shred him if he's out of position. GLYPH - Every 15s gain a stack of Hunger(max 3). ) Array Array Patch 9.9 by SorHades - 4 months ago. Array ( Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. [scoreVal] => 4 Similarly to an Athena, a good Terra will chew you up and spit you out. [god_id] => 106 Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. [url] => kumbhakarna If she ults you, ult out. If the target has over 2000 Health, your ability bonus damage scales up. This only affects Monsters on your side of the Jungle. Pros. Your biggest threat is his stun, which he would have to try and miss cause you are a chonker. Please consider supporting us by whitelisting us in your ad blocker! Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. Array [god_id] => 48 This field damages and slows Enemies inside of it every second. I'd be happy to share a damage build I've been working on if you'd like. [notes] => There isn't much to the mirror match, if you play better, you will win. Jorm is not a traditional "Help the Team" support. He can't pull you, and his damage isn't too bad now that Manikins got nerfed (Though it still makes it rough till you get defenses if he goes down that route). ) Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. Both of you do good damage, and this matchup really comes down to your ADC and coordination. He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. [notes] => Similarly to an Athena, a good Terra will chew you up and spit you out. Ymir build Season 10. [scoreVal] => 2 Focussing the Geb will not accomplish much, cause thats what the Geb wants. PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. [god_id] => 85 Passive When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your maximum health. Using this item allows you to teleport to any allied structure or ward while Rooted in place. This cannot exceed 35% of your Max HP. This can only occur once every 45 seconds. Can be upgraded at level 20. 1. Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. [scoreVal] => 3 At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Great kill confirm to enemy's retreating. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. [url] => geb Would you like to let the author know their guide helped you and leave them a message? You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. [display_name] => Jormungandr [url] => ares This relic has 2 charges. Your biggest advantage in this is full on immunity to his ult, which you should use to your advantage by blocking his trip to nippleheim whenever you can. ( Please verify that you are not a bot to cast your vote. Array [scoreVal] => 4 [display_name] => Khepri Cooldown - 110s. ( This effect can only occur once every 90s. This can only occur once every 15 seconds. Heimdallr can, and probably will hurt you with his auto's. ( If you like Jormungandr tank, you can refer this way. 1. Feel free to swap it for whatever you'd like. 1. Jormungandr. [god] => Array - Tainted Steel: The go to anti-heal for Jormy, especially for a lane healer like Aphro or Sylvanus. Jormungandr submerges into the ground turning invisible as he searches for prey. Amazing Passive: Combustion. Breastplate-> Silver Breastplate -> Breastplate of Valor, Magic Focus -> Enchanted Spear -> Spear of the Magus. Instead, he gets Dazed, a fading, non-cleansable slow that increases the damage he takes for the duration. You out damage geb, no contest. [url] => cabrakan On teleporting, slow all enemies Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. ) ( Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. [url] => anhur This is a provisionally easy ranking. Please verify that you are not a bot to cast your vote. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. [scoreVal] => 1 Bastet: Amazing ability damage. [display_name] => Ganesha Fire a bolt that travels 70 units, stopping on the first Enemy God hit and splashing in a 20 unit radius, dealing 15% of their Current Health as True Damage and reducing any active shields by 75%. PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). I want to receive promotions from our partners. If the enemy is 4 physical or 4 magical, I would switch spirit robe for either a hard physical or magical defense option (Oni Hunters or Breastplate/ Tyranical whichever wasn't bought already). This is a build from personal opinions and hope to receive your comments. PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health. If this happens, you are dead, just give up and be ready to buy items. This can happen when a God is new or there is a new patch. ( Vote received! SmiteGuru 2014-23. This effect lasts for 7s and can only occur once every 15s. This is my first guide, so I decided to make it about the first god I unlocked (I did not by the god pass, and still don't have it). 4. Yes, a good solo Guardian must have a balance between pwr and HP-defs, so i really need a suggest for a full broken solo build for him which balances the things! PASSIVE - You deal 30% increased damage to Jungle Monsters. ( Want to support SmiteFire with an ad-free experience? [god] => Array ( Using this item will allow you to teleport up to 45 units away instantly. [display_name] => Yemoja Array Smite's Jormungandr season 9 builds page. AURA - Enemy gods within 40 units have their Physical Power reduced by 15%. Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC. AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25. [god_id] => 6 Ah Sobek, the true ADC. [scoreVal] => 2 You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. It is really easy to get stuck on Ganesha's ult while playing as Jorm due to his big hitbox. ) If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. Extra damage after the first instance is halved. Strong and Fast Basic attack damage. 1. ( Array Array Learn more about Jormungandrs abilities, Items, Relics. Array [god_id] => 110 ) ) You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. ( After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s. [god_id] => 90 Obnoxious CC. His push will be blocked by your passive, so unless you are out of position you don't have to worry about that. But if you love Jorm, and just want to have a bit of fun, go for it. (Smite Season 8 Duel)Hey everyone, another Hatmaster video here where we play as Jormungandr using Gilded arrow! ( (Which is neat and an impressive display of voice acting skill since the two voices are so different) She can't proc your passive, but she may not have to. ( Please keep this in mind while reading. If you kill an enemy god you gain 3 stacks and 21 gold immediately. ) Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. 5 attacks/s decreasing while firing (min 2/s). Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. Essentially, this matchup will be won by whichever ADC is able to stay in lane. Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. 4.05K subscribers This Jormungandr build is going to give you nice defenses and a high hp pool but still allow you do do damage and get some kills. [scoreVal] => 4 As a side note, unlike most tanks, Jormungandr cannot jump into a Baron's ult to absorb it for his teamate like most supports. This guide has not yet been updated for the current season. May even give you the killing blow with your 2 damaging abilities. 13. r/Smite. ( ) 1. ) [url] => skadi However you choose to play Jormungandr, The SMITEFire community will help you craft the best build for the S10 meta and your chosen game mode. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. ) ) Cooldown - 120s. Great ganking and surprises with high damage quick escape. [notes] => His push will be blocked by your passive, so unless you are out of position you don't have to worry about that. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. Contrarily, if the Xing is an idiot who doesn't figure out that he can't throw you, you are set. 1. The immediate power and defense also really helps a big tank like Jormm. Jormungandr is so large that he cannot be affected by Hard Displacement. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Shard Relics can be upgraded to a new Relic once you reach Level 12. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. He's obnoxious and you really can't do anything to pressure him. But to top it all off, her ice slick thingy procs Jorm's passive. Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. #smite #jormungandr #gameplay This Build Will Get You BANNED in SEASON 8 SMITE! ) Both are "bully the opponent" focused and have similar damage outputs, with Jorm having slightly more burst. [display_name] => Artio [url] => jormungandr 1. [display_name] => Aphrodite Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be. [notes] => Cthulhu and Jorm are both fairly similar in kit. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. [scoreVal] => 4 Would you like to let the author know their guide helped you and leave them a message? A skilled Athena player will absolutely shrek you, but then again a good Athena player will shrek anyone. The final item should generally be situational. Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. 1. ( Combo 2: The World Serpent -> Consuming Bellow -> Submerge. This is specifically Fenrir support. PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). [scoreVal] => 4 Any Attack speed past base speeds up the recharge rate of Jormungandrs Basic Attack. Tap each threat level to view Jormungandrs threats. Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. This author would like to receive feedback. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. ) You are healed for 100% of the healing reduced. ) PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 2 Protections in an Aura that corresponds with the damage type of the target. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 15 Health and 8 Mana. Please verify that you are not a bot to cast your vote. As Jorm, I have a special place in my heart for the hatred I have for Ganesha's ult. Start Breastplate If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. Yemoja really can't compete with the damage you can put out if you play him right. Jormungandr can have a maximum of 9 toxic clouds out at a time. Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. As for credentials, I have almost 2000 worshippers on Jorm (which isn't a lot for some people, but is quite a lot for me) and like all game modes equally (except random god modes, I despise random god modes). [scoreVal] => 3 You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% damage mitigation. [notes] => Ouch, just ouch. Your biggest advantage over Ymir are your 1 and ult. Personally, I love all four starter options for Jorm, and have no problems going for one over the other. Copyright 2019 SMITEFire | All Rights Reserved. Array [url] => izanami Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. 1. - Warding Sigil: A good defense item against 2 magical gods in lane. Her cripple really doesn't hurt you, her long range life sap thingy is annoying but not life threatening.